You're stuck in a room filled with zombies. How many zombies can you punch until you die?
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Controls
<UP,DOWN,LEFT,RIGHT> move around
<Z> punch left
<X> punch right
<A> push left
<S> push right
<P> Pause
<Enter> something a little extra
<F1> shows this help file
<F2> shows highscores
<F3> clears highscores
<Esc> ends the game
<Z> punch left
<X> punch right
<A> push left
<S> push right
<P> Pause
<Enter> something a little extra
<F1> shows this help file
<F2> shows highscores
<F3> clears highscores
<Esc> ends the game
Developer's Voice
"Though I made another game prior to this one, which was Mario Coin Collector (sadly, that game's files are forever lost), I'd rather call this one my first solo project. Why? Well, let's just say there's some playability here. There's a bit of combat here while the other game is a no brainer (enemies go left only and they only exist at the start of the stage). Also, I'm still surprised I was able to transform the Catch the Clown game into this. It's like I literally changed everything here. It's apparent though as you can see the similar walls and background." - Chair, 2016
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Pointless Development Facts
- Nemesis from Resident Evil was planned to appear as a secret boss after killing 500 zombies. It was scrapped because Chair still did not know how to make a boss and this was her first Game Maker game.
- This was made directly from the Catch the Clown tutorial for Game Maker 7. Another game Chair expanded from that tutorial was Clown Pro.
- It was planned to make bullets appear in the stage out of random, meaning that a gun was going to be usable. It was scrapped because Chair did not know how to make projectiles at that time.
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